COMIC #550: Two In One
About Mega Man 3 DX
Way, way back in September of 2005, I was eating a bag of Doritos when I fell into a nacho-induced coma. During this time period, I came up with the brilliant notion: "Dude! I should totally make a sprite comic!" So, with only minor brain damage, I made a completely original comic that involved a blue robot and two scientists, and I called it Mega Man Revolution. However, something called "Capcom" saw how awesome it was and went back in time with the idea to 1987, where they created the Mega Man game...

Anyway, being the cheap, college-bound person I was (and still am), I decided to post it on a Freewebs account. However, what I didn't realize at the time was Freewebs was not comic-friendly. And it feeds on souls. I wasn't able to create a decent archive, back and forward buttons, laser light shows... y'know, all the essentials to a comic. But I was ignorant and continued on my merry way.

Then came May 2006. With about 150 comics under my belt, I realized the evils of Freewebs and its image limits, but had no way out. Desperate, I sent out a flair, asking loyal readers of cool alternatives to Freewebs. I got some suggestions, but none of them offered better service. Then along came this guy... he used to do some comic called In Wily's Defense... anyway, he helped me earlier with my comic's quality problem way back when I was starting. He said something like, "Man, this comic is kickin' awesome! And I can really relate to this 'Stoned Bones' character... You deserve a cake, Chuck!" Even though I hadn't introduced Stoned Bones yet, but whatever...

Well, I never got said cake. What I DID get was a nice, cozy place in cyberspace at Incomprehensibility.com, where we are today! (Er, sort of...)

Oh, and a moral of sorts: For those that wish to make a comic, Freewebs is completely uncool. F'real.




Enough backstory. Time for Q&A!!


Q: Why Mega Man III?
A: Mega Man III was always my favorite game. It was the peak for Mega Man, and didn't follow the rule, "8 robot masters then a castle or two." No, this game had eight robots (albeit the first not named after elements), then EIGHT MORE (from Mega Man 2). So really, this was THE Mega Man game to turn into a long-term sprite comic.

Q: Uh-huh. Why the DX?
A: Being the complete math nerd I am, "DX" originally meant the infinitesimal changes made between the game and the comic. If you want some reasons from the comic itself, it's because this is the 510th iteration according to SunStar (in Roman Numerals, 510 is DX).

Q: When do you update?
A: Monday through Friday, usually around midday EST. Whenever I know I won't be able to update at said time, I'll update the previous night.

Q: What program do you use to make the comic?
A: ULead GIF Animator. This was the program I used originally to edit sprites, and became comfortable enough with it to make MM3DX. But, for comics too big for ULead to handle, I'll use Macromedia Fireworks.

Q: Why is it sprited in 8-bits? Everyone else has 16!
A: Mega Man III was in 8-bits. Besides, 8-bits looks more cartoony, and adds to the humor of the comic. That, and my version of Dr. Light just wouldn't be as funny in 16-bits... 16-bit Light always looked torqued.

Q: What do you have against Rush?
A: I will give you that the Rush Jet was pretty cool in Mega Man III when you actually had CONTROL of it. Otherwise, the Rush Jet just moves in a straight line with little verticle movement (if any). And you cannot argue that R. Coil and R. Marine are cool in any way! If I built Rush, he'd have SO many awesome weapons...

Q: Proto Man's sprite changed!
A: That's not a question.

Q: What's up with Mega Man? Why the personality change?
A: I explain it later in the comic's storyline. Just sit tight and speculate to your heart's desire. Hint: remember when the changes started...



Email any questions you have about Mega Man III DX to me here.

Mega Man 3 DX © 2005-2010, Chuck Hansell.